Here we go again
A few months ago, I started working on a project for the Unity & USC Game unlocked course. It was an ambitious project, too ambitious to be carried out successfully in such a short time (16 weeks), so I produced the bare minimum to follow the course and abandoned it last April.
I had many other things coming up in my life, including switching careers (and city), so I did not think about that again until last week, when I stumbled upon this challenge thanks to the itch.io mail digest, and I decided it was the time to start working on that project again.
I opened it and my first thought was kind of "OMG this is so rough. What is the player supposed to do? How can anyone enjoy playing something like this?", so I decided to completely renew it. Not all of it, I still like the theme and the story behind the game, but I decided to switch from a 3D first person game to a third-person 2d isometric game: I want it to have simpler graphics and to involve a bit of stealth-related strategy, and in this regard I find that the first person view does not provide the right amount of "general level overview". And, of course, it is a way to learn something new.
I was able to set it up nicely and to implement the basic player movement (even though I feel a bit rusty about c# and the iso tilemaps are not exactly a piece of cake), but so far so good, and in terms of habit-building I was able to dedicate 1+ hour of my time to it the past two days.
Well, I have already been writing too much, and every minute writing is a minute not coding. I plan on use these devlogs for (hopefully) frequent (and shorter) updates
Back to Rainbow
More posts
- The path to game development is paved with terrible decisionsNov 01, 2019
- I should have seen it comingOct 29, 2019
- A few more stepsOct 22, 2019
- The fun starts nowOct 14, 2019
- First week in the booksOct 06, 2019
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