First week in the books
One week into House of Rainbow, it still feels like a good idea. Not that I haven't had second thoughts about interaction/type of camera (I will never be 100% sure it wouldn't have felt good with a top-down 2D camera), but I have decided that I am sticking with my original plan.
The basic for one level start to be into their place: character moves along the level, can't walk through obstacles (even though sometimes their bounding box seems a bit too big), and is able to collect the coloured stones they encounter on their way. Enemies just walk back and forth and is not bothered at all by player or stones so far: that will be my challenge for week two, as I want to give the enemy a bit of AI and have them chase the player as soon as the player is close enough to them and on their line of sight.
Spare time for next time will be spent on a basic UI to show progress and a bit of hints to the player. The plan is to have a kind of playable level ready (and re-usable for the other levels) at the end of the week so that I can then switch to focus on what frighten me the most in the process: challenge tuning and graphics.
Back to Rainbow
More posts
- The path to game development is paved with terrible decisionsNov 01, 2019
- I should have seen it comingOct 29, 2019
- A few more stepsOct 22, 2019
- The fun starts nowOct 14, 2019
- Here we go againOct 02, 2019
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